Administrators Herbert Playz Posted October 1, 2020 Administrators Share Posted October 1, 2020 At this point everyone knows that it happens. Especially in a corporate environment. Unfortunately when it comes to art it's much harder to gauge the time it will take to complete a project. I suspect that these delays are mostly the result of a few people at the top that have a certain expectation of quality and just underestimate the tine it takes to get there. And its part of the reason that CD Project Red has been so successful. When you have high standards you tend to produce a high quality product. A studio head can promise or guarantee anything he wants but at the end of the day its the same old story. Quality games take quality time. My only thing is I just wonder why they just don't set a longer development time. I can understand a small studio that has salaried employees requiring overtime to get a project out the door. But when you are a large studio and presumably have plenty of cash(I haven't checked CD Project red financials) just push out the date and don't require the crunch. Quote Link to comment Share on other sites More sharing options...
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