Jump to content

How Do You Think Space Flight Will Be Handled In Starfield?


Recommended Posts

  • Administrators

Takeoff.thumb.jpg.543a42a0b9ca0f7c5a0fde608391d088.jpg

I think this is a pretty good question. On the one hand, Bethesda could go the easy route and handle things similar to something like The Outer Worlds. The player just hops into the ship chooses a planet from a list  of available planets and then after a brief loading screen we arrive.

FTL/Hyperdrive - Near Instantaneous travel
I think a more interesting approach would be to select a destination and then have the player choose how travel will be handled. For example, if there is an FTL(faster than light)/hyperdrive drive, perhaps this option would be the fastest option but would come at the expense of using additional energy or fuel.

Player/Crew Coordination - Manual Travel
Maybe there is a second slower option that would take a little more time and would require the player to actually coordinate with his crew(assuming we get one) to navigate and arrive at the destination. The benefits of having a set up like this is that it would allow us as players to spend more time with our crew(which would open up some fun role playing moments)and of course would be less resource intensive as the FTL/hyperdrive option.

Warp Gate - Near Instantaneous Travel for a fee
Perhaps traveling to certain systems could be conducted through some type of manned warp gate. Player travels to warp gate requests to be sent to a particular set of coordinates. No energy used, no messing around with the crew for manual navigation but the player must pay some type of fee to travel between systems.

Summary
There are a ton of different ways that the devs can go with this. Either way though it would be cool to interact with a crew in space. Space flight and travel brings up all kinds of interesting questions. If there is no near instantaneous travel, how much in-game time will pass when we travel from system to system? Will our crew need to be put to sleep during space travel? Do we manually make landings ourselves? Does our ship have individual systems and subsystems that can be damaged and can they affect space flight? Will we have to conduct repairs mid flight? So many good questions. I imagine the team spent a lot of time getting the design right for the game

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...